Lobbies v1.4.1 · Changelog · Made by a gamer for gamers
Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction'
Randy Smith Evergreen had been pitching the idea to publishers for a while. A nonviolent RPG, in tune with the values of the Looking Glass games he worked on in the '90s, about a young American woman searching for her missing uncle in Eastern Europe. But the publishers weren't biting. Often, they'd…
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