Lobbies · prototype · v0.1 · made for gamers

2013
Cataclysm: Dark Days Ahead (aka Cataclysm DDA or CataDDA) is an open source survival horror roguelike set in a post-apocalyptic and fictional New England. Unlike most roguelikes, it has no goal: the player is free to explore the procedurally generated map, clear areas of monsters, work with NPCs, and build shelters and vehicles. The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive. Like most roguelikes Cataclysm: DDA follows turn based gameplay. The world has support for seasons and dynamic weather conditions and the season lengths can be modified during world generation. A typical world has cities, towns, rivers, forests, bridges and other landmarks. Cities and towns generally have all the common establishments generally found in real world such as houses, departmental stores, malls, parking lots, swimming pools, hospitals, malls, etc. Exotic locations such as Science Labs, Military installations, missile silos can be found in remote places throughout the whole world. Latest versions have support for experimental 3-D buildings.
IGDB
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The Cataclysm: Dark Days Ahead Lobby
Fix - add sounds back
The update deleted CC-sounds, so I added it again from the public repo. If you started the game without it, it would have reverted, and you'll need to go to the options menu and select CC-sounds again.
0.H Herbert Stable Release is HERE!
It's here! a month after 0.H Herbert has released fully on GitHub, I have had the chance to sit down and add all of the steam code necessary to run workshop and other things that have already been integrated before. I'm not a very wordy person, so I won't really go on and on here in the steam relea…
Workshop mod loading hotfix
- fixed folder path for steam workshop mods - fixed workshop id for in-repo mods so they don't show up in workshop upload list
via Steam