Lobbies · prototype · v0.1 · made for gamers

— · Matt Dabrowski
Streets of Rogue goes open-world! Fight, sneak, hack, drive, build, farm, quest, craft, and just live in this non-linear sandbox with a focus on fun. Unlimited adventures await!
The Streets of Rogue 2 Lobby
Devblog 4: Animals
{STEAM_CLAN_IMAGE}/43039829/9b22505f24c718de97385a1891384d19a8378688.gif Hey folks! Matt here. It’s been a minute, I’ve been nose to the grindstone working hard to get this thing out into the world. For more info on that, see my previous post! For this particular devblog, I’m focusing on a topic I’…
Year-End Dev Update!
Hi folks, th– “WHERE’S THE GAME??” Huh? Oh, right! Streets of Rogue 2! The Short Version! Streets of Rogue 2 remains in very active development! It’s taking a bit longer than anticipated because SOR2 is a very complex game being programmed and largely designed by a single person (me). These factors…
Quick Development Update | Dev Blog 3
{STEAM_CLAN_IMAGE}/43039829/09fee428bcbf3aac06f5fbd146bf415957e1c350.gif Hi, Rogues, Antishyr here, the community manager of Streets of Rogue 2. It's about time we brought you some news on how the development is going. I sat down with the game's solo programmer/designer, Matt Dabrowski, to chat abo…
via Steam