Lobbies · prototype · v0.1 · made for gamers
Cold Take #41 - Deathballs and Auras
The term "deathball" comes up whenever players complain that roaming around the map with a single army is too powerful. The complaint conflates whether deathballs are unfun to use, or just unfun to fight, but it is worth keeping both possibilities in mind. Most RTS designs address deathballing to s…
Nobody's posted in the Zero-K Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Flat tech tree: blessing or curse?
Does removing the linear progression make early game decisions harder or just more interesting? How does it change your build order thinking?
Which unit feels most satisfying to use?
Not necessarily the strongest—which unit just feels *good* to control and watch in action? What makes it click for you?
Spring engine jank moments
What's the weirdest or most frustrating bug/quirk you've encountered? Are there any you've learned to work around or exploit?