Lobbies · prototype · v0.1 · made for gamers
Cold Take #45 - Automatic Dodging
Simulated projectile physics is a core part of Zero-K, both for the aesthetics and as a balance tool. Rather than using armour classes, light units are nimble enough to dodge most of the projectiles meant for heavier targets. We also want to create powerful controls, so players can fight their oppo…
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