Lobbies · prototype · v0.1 · made for gamers

Released October 1, 2010 · Zero-K Team
Zero-K (ZK; formerly known as Complete Annihilation and CA) is a free multi-platform open source real-time strategy computer game. Initially based on content from Total Annihilation on the open source Spring Engine, it was forked and all proprietary content replaced, and evolved into a completely new game with unique features. Among the games powered by the Spring game engine, Zero-K is particularly notable for its extensive use of Lua scripting for interface and gameplay changes/enhancements, as well as unique RTS concepts such as a flat technology tree.
Steam · 4.3K reviews · 94% positive
The Zero-K Lobby
Cold Take #43 - Levels of Customisation
Zero-K is extremely customisable, which is great but risks making the game unapproachable. The problem with customisation is that it asks players to optimise their own experience without necessarily giving them the background required to make an informed choice. In general, an option is useful if p…
Zero-K v1.14.6.0 - By Popular Demand
Space clicking wrecks and build options is back by popular demand ( https://github.com/ZeroK-RTS/Zero-K/issues/5742, https://github.com/ZeroK-RTS/Zero-K/issues/5747 and https://github.com/ZeroK-RTS/Zero-K/issues/5750 ). Thanks to everyone who opened tickets to remind us that this probably should ha…
Cold Take #42 - Reclaimable Wrecks
The basic reclaim mechanic is as follows: units leave wrecks when they die, and these wrecks can be harvested by constructors for extra metal. This sounds like a simple enough mechanic, but the more I think about it, the more I feel like Zero-K would not work without it. Reclaim is common to most g…
via Steam