Lobbies · prototype · v0.1 · made for gamers

Released October 1, 2010 · Zero-K Team
Zero-K (ZK; formerly known as Complete Annihilation and CA) is a free multi-platform open source real-time strategy computer game. Initially based on content from Total Annihilation on the open source Spring Engine, it was forked and all proprietary content replaced, and evolved into a completely new game with unique features. Among the games powered by the Spring game engine, Zero-K is particularly notable for its extensive use of Lua scripting for interface and gameplay changes/enhancements, as well as unique RTS concepts such as a flat technology tree.
Steam · 4.4K reviews · 94% positive
The Zero-K Lobby
Cold Take #45 - Automatic Dodging
Simulated projectile physics is a core part of Zero-K, both for the aesthetics and as a balance tool. Rather than using armour classes, light units are nimble enough to dodge most of the projectiles meant for heavier targets. We also want to create powerful controls, so players can fight their oppo…
Zero-K v1.14.8.0 - Unit Icons and Magpie Nerf
This update improves the command menu by adding larger build icons with a higher resolution. The bottom of the UI also has a scale setting as we move towards better support for increasingly large screens. There are also a few fixes and a setting that automatically disables cables for Linux users wi…
Cold Take #44 - Choice vs. Automation
Automation means making tasks complete themselves without player intervention. The concept has a bit of baggage, at least in RTS, as people worry it means that a game will play itself. Some spin-off genres have found success in automating away large parts of RTS, such as DotA and autobattlers, but…
via Steam