Lobbies · prototype · v0.1 · made for gamers

— · Renderready
The Seventh Seal is a story-driven supernatural horror game about survival at the end of days. Trapped inside a sealed apartment complex as the world collapses, Violet must navigate haunting corridors, solve deadly environmental puzzles, and outsmart malicious spirits using the very traps meant to kill her. With an emphasis on vulnerability, fear, and demonic horror, The Seventh Seal is built for players who crave tension, dread, and survival through wit—not firepower.
The The Seventh Seal Lobby
0.2.3 Release is now out!
Hey everyone,Just did a huge update that fixed one major thing in the game - a lack of localization! Now over 25+ languages are supported within the game.Among these issues, more improvements including bugs, fixes to enemy ai, and more were implemented.
0.2.2 Patch now up!
Hi friends!Just a couple patch notes that have been discovered through playtesting.Enemies disengage after 10 units of spaceEnemies despawn after 20Enemies will resume chase if you get to close after disengagingBug fix with changing sizes of screen and mission objective goes missingNPC dialogue and…
0.2.0 - A complete rebuild of the Demo has arrived!
I heard the feedback loud and clear — so I tore the demo apart and rebuilt it from the ground up.This new version still uses the same core systems and engine, but the experience itself is completely different. The biggest criticism wasn’t just combat — it was that the game wasn’t scary enough. So I…
via Steam