Lobbies · prototype · v0.1 · made for gamers
Crunch Time - Devlog #9
Been a bit quiet recently, but if you missed it, we announced the game's release day the other week - 4th June! You can check out the release date trailer here: So a lot has happened to get us from the last devlog to here - so much that I think it's best to split this out into two devlogs, otherwis…
Nobody's posted in the Snacktorio Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
What's your weirdest beast preference?
Do you optimize for the pickiest eaters or focus on feeding the high-volume monsters first? What's your strategy?
Factory design: spaghetti or organized?
Show us your production layout. Are you building neat grids or does your pipe network look like total chaos?
Hardest recipe to mass-produce?
Which meal has given you the most trouble to automate efficiently? What finally made it click for you?