Lobbies · prototype · v0.1 · made for gamers

— · Tetra Studios
ShatterRush is a multiplayer FPS where fluid parkour movement and massive mechs meet fully destructible environments to create flow-state movement combat you’ve been waiting years for!
The ShatterRush Lobby
In-Person Event: Playtesting Secrets They Don't Tell You!
I'm giving a talk at the University of Technology Sydney this week about how we playtest ShatterRush, using learnings and data from our over 133k players.I know this event is very different from what you'd typically see on Steam, but if you're interested in game development or just curious as to ho…
The "Big One" Update
This is an update you've waited (literally) a year for - team modes!That's right, you've waited for literally(!) a year for this, but it's finally here. This update is now live for all players! Have fun and let us know what you think!
FIRST LOOK: "Fusion", our new AAA-designed map!
Bad News: I need to delay the next update to fix reliability and security issues, and more maintenance will be happening over the next few days. Good News: I can unveil our newest map, Fusion! Made by an ex-Call of Duty/Marvel Rivals mapper, this massive AAA-quality level is designed to be a sandbo…
via Steam