Help us out with our marketing!
Hi everyone! Sorry for bothering you with this on the RUSH page. We're just really proud of our latest (and last) game, the shooter/platformer RIVE, and we want to spread the word! Besides updates, we've been working on RIVE's marketing recently. So far, we've reached a core group that's very enthu…
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Lobbies · prototype · v0.1 · made for gamers
Conveyor Belt Shortcuts—Real or Myth?
Have you found any unintuitive belt routes that solve levels faster? Share your discoveries.
Which Mechanic Breaks Your Brain?
Warps, splits, stops—which one do you struggle with most, and what finally clicked for you?
Level Design: Elegant or Frustrating?
What's a level that felt perfectly balanced versus one that felt unfair? What made the difference?