Lobbies · prototype · v0.1 · made for gamers
RIPPER profiled by Unreal Engine
Whether it was Ether One's development back in Unreal 3, The Occupation and Dahlia View in Unreal 4, to now using Unreal 5 to power RIPPER, we've always used the engine to develop our narrative-driven work in.We're a small team of 14 people working hard out of our UK studio and we wouldn't be able…
Nobody's posted in the I Am Ripper Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Did your forensics lead you wrong?
Which piece of evidence made you confident you had the killer, only to backtrack later? How'd you recover?
Hardest decision you had to make
Which choice felt genuinely impossible? Did you stick with it or reload? What was the consequence?
1980s Britain setting—does it matter?
Does the economic decline and era feel essential to the story, or would this thriller work in any time period?