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Pinned · Community Announcements·Feb 9

RIPPER profiled by Unreal Engine

Whether it was Ether One's development back in Unreal 3, The Occupation and Dahlia View in Unreal 4, to now using Unreal 5 to power RIPPER, we've always used the engine to develop our narrative-driven work in.We're a small team of 14 people working hard out of our UK studio and we wouldn't be able…

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Nobody's posted in the I Am Ripper Lobby yet. Pick a prompt to get things rolling — or write something on your mind.

  • Did your forensics lead you wrong?

    Which piece of evidence made you confident you had the killer, only to backtrack later? How'd you recover?

  • Hardest decision you had to make

    Which choice felt genuinely impossible? Did you stick with it or reload? What was the consequence?

  • 1980s Britain setting—does it matter?

    Does the economic decline and era feel essential to the story, or would this thriller work in any time period?