Lobbies · prototype · v0.1 · made for gamers

— · White Paper Games
A British Thriller set in the brutality and economic decline of the 1980's. You are a forensic investigator called on to solve one of the UK's most prolific crimes. Step into the world of Ripper. It's 1988, a small north-western dock town in Britain has witnessed multiple victims by a single killer who have been confirmed through forensic analysis. Throughout the game, you will be faced with critical decisions which will change the outcome of your investigation. You must confront a series of gut-wrenching challenges placing the fates of others in your hands. Find the forensics, reveal the secrets and pursue the person responsible.
The I Am Ripper Lobby
RIPPER profiled by Unreal Engine
Whether it was Ether One's development back in Unreal 3, The Occupation and Dahlia View in Unreal 4, to now using Unreal 5 to power RIPPER, we've always used the engine to develop our narrative-driven work in.We're a small team of 14 people working hard out of our UK studio and we wouldn't be able…
Will you leave a trace?
We’re kicking off our Steam News updates for I AM RIPPER with something winter focused since a lot of game is set in the dead winter of the UK in 1988.Snow is such a large part of a game set in winter (especially one where you’re trying to track a killer) so we need to create the snow in a way that…
via Steam