Lobbies v1.4.1 · Changelog · Made by a gamer for gamers
107
days
16
hours
49
min
03
sec
Thursday, December 31, 2026
DREADMOOR is a Lovecraftian fishing adventure set in a post-nuclear apocalypse world. Sell your yield, upgrade your boat, build equipment and battle monsters lurking in water and on land. Explore forgotten lands and discover ancient secrets.
The Dreadmoor Lobby
Celebrating 400k wishlists and Open Playtest (10-14 September)
We’ve passed 400,000 wishlists on Steam. Normally, this is where we’d give you the carefully written PR paragraph about how overjoyed, thrilled, humbled, and generally delighted we are to have reached such an incredible milestone. And, well…we are, but what’s written below is probably a lot closer…
Dev Diary #6: The Trawler as a Lifeline
Welcome to our sixth Dev Diary, where we return once more to the world of DREADMOOR to talk about something that is central to how the player experiences the Submerged Lands: the trawler. In our previous Dev Diaries, we looked at the world after the collapse, the Sea Blight, the importance of fishi…
Dev Diary #5: How DREADMOOR Builds Tension Without Constant Combat
Welcome to our fifth Dev Diary, where we return to the world of DREADMOOR and talk about something that sits at the heart of the game’s atmosphere: tension. In our previous Dev Diaries, we looked at the world of DREADMOOR, the importance of fishing, the Sea Blight, and what came after the collapse.…
via Steam