Lobbies · prototype · v0.1 · made for gamers
How We Crafted the Dungeons of Don’t Wake the Beast
When we started working on the dungeons in Don’t Wake the Beast, one of the first things we had to figure out was how the whole floor should feel from start to finish.Every room has its own purpose. Sometimes it introduces a small idea, sometimes it tests your movement, sometimes it asks you to sne…
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