Lobbies v1.4.1 · Changelog · Made by a gamer for gamers
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Thursday, December 31, 2026
In Don't Wake the Beast, a roguelite stealth game, you’ll sneak through ever-changing dungeons to steal precious treasures guarded by deadly beasts. Use your trusty grappling hook to evade traps, outsmart enemies, and solve puzzles. But beware—each treasure you claim makes escaping more dangerous!
The Don't Wake the Beast Lobby
Every Sound Matters
The dungeon is quiet. Almost too quiet.You carefully make your way through the corridors, watching the enemies patrol their territory. You wait for the right moment to move, trying to stay out of sight. Then you step on a pile of Coins.Clink.It may seem like a small sound, but in Don't Wake the Bea…
Dungeons Full of Secrets - How Randomization Changes Every Run
One of our main goals with Don’t Wake the Beast was simple: no two dungeon runs should ever feel the same.That’s why the dungeon is built around layered randomization - both on a large structural level and in small details you notice while exploring. Big Changes: Dungeon LayoutEach expedition gener…
How We Crafted the Dungeons of Don’t Wake the Beast
When we started working on the dungeons in Don’t Wake the Beast, one of the first things we had to figure out was how the whole floor should feel from start to finish.Every room has its own purpose. Sometimes it introduces a small idea, sometimes it tests your movement, sometimes it asks you to sne…
via Steam