Lobbies · prototype · v0.1 · made for gamers

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Hotfix 0.30.4c Patch Notes
Bugfix: When running in developer mode, mods that add new ship classes would crash the game during loading with a "cannot be used in the demo" error. (This bug was introduced in yesterday's 0.30.4b hotfix.)
Nobody's posted in the Cosmoteer: Starship Architect & Commander Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Armor placement: thick hull or distributed?
Do you prefer a heavily armored core or spreading protection across multiple compartments? What's your reasoning?
Crew quarters: necessity or luxury tax?
How minimal can you go with crew space before your ship falls apart in combat? Share your most cramped viable design.
Weapon loadout philosophy
Do you go for versatility, specialization, or something weird? What's your go-to setup and why does it work for you?