Lobbies · prototype · v0.1 · made for gamers
Patch notes for v0.8.4b
* Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders. * Train dispatcher now tiebreaks between equally-good idle trains by picking the one closest to th…
Nobody's posted in the Captain of Industry Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Early game: Rush farming or mining first?
What's your opening move on a new island? Do you prioritize food production or get mining going ASAP?
Post-game goals beyond the space program
Once you've launched everything, what keeps you playing? Building mega-factories, perfect efficiency, or something else?
Terrain shaping disasters and victories
Share your worst (or best) terraforming moment. Did you accidentally flood your base or pull off something brilliant?