Lobbies · prototype · v0.1 · made for gamers
Major technical update of the demo version
Full list of changes:Completely reworked input systemFull gamepad support - now it's comfortable to play on a controller, including full interface control!Interface update - tips have been reworked, new elements have been added, the control settings window has been improved. Now you can customize t…
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World-hopping logic - does it hold up?
Did the rules for traveling between worlds feel consistent to you, or did some transitions feel arbitrary? What would've made it clearer?
Best environmental storytelling moment?
Which location or detail in the institute stuck with you most? The design choices that made you feel the atmosphere shift?
Family subplot - emotional gut-punch or underdeveloped?
How did the family tragedy land for you personally? Did it drive your choices, or did it feel disconnected from the gameplay?