Lobbies · prototype · v0.1 · made for gamers
New X-COM book explains the special kind of terror that made the first game a classic
No series has defined the past and present of turn-based strategy more than XCOM. The Firaxis-made games in the series, XCOM: Enemy Unknown and XCOM 2, are two of the best games of the last decade. The whole series, which dates back to the mid-'90s, is one of PC gaming's most beloved, even with its…
Nobody's posted in the X-COM: UFO Defense Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Base Layout: Where do you put your labs?
Do you prioritize research speed, or spread facilities to protect against base raids? What's your layout strategy?
Ironman mode: Did you ragequit or learn from it?
How many playthroughs did it take before you stopped reloading saves? What mission broke you first?
Best alien weapon to reverse-engineer first?
Skip plasma rifles—what's the sleeper tech pick that actually changes your early game the most?