Lobbies · prototype · v0.1 · made for gamers

Releases December 31, 2026
152
days
23
hours
21
min
39
sec
Thursday, December 31, 2026
The frontier does not want to be settled. A narrative highly replayable story game where your choices build a settlement, shape its story, and seal its fate. Every run ends. Every obituary tells a story only you lived.
Steam · 2 reviews · 100% positive
The We Were Here Before Lobby
One Month To Release - And What Is This Game?
With NextFest done, I want to take a few moments to reflect on the data, my beliefs, and why I've even made this thing in the first place. The first thing to know? WWHB is all about the story. To enjoy it, one has to have a love of reading, enjoying building up in your own head the story you want t…
A Settlement You Cannot Save
A Settlement You Cannot Save We Were Here Before is coming to Steam Next Fest — here's what to expect, and what not to. We Were Here Before is a roguelite about a settlement you cannot save. That's not a difficulty warning. It's the premise. Most roguelites ask whether you can survive the run. This…
Language Design as a Discrete Discipline
BUREAU OF FRONTIER SETTLEMENT ADMINISTRATION Inkdrift Development Notes — Filed: April 2026 Language Design as a Discrete Discipline On writing a game where the prose is the mechanic When you make a game that is almost entirely text — no combat, no platforming, no puzzle that can be solved without…
via Steam