Lobbies · prototype · v0.1 · made for gamers

Releases December 31, 2026
198
days
10
hours
37
min
04
sec
Thursday, December 31, 2026
The frontier does not want to be settled. A narrative highly replayable story game where your choices build a settlement, shape its story, and seal its fate. Every run ends. Every obituary tells a story only you lived.
The We Were Here Before Lobby
A Settlement You Cannot Save
A Settlement You Cannot Save We Were Here Before is coming to Steam Next Fest — here's what to expect, and what not to. We Were Here Before is a roguelite about a settlement you cannot save. That's not a difficulty warning. It's the premise. Most roguelites ask whether you can survive the run. This…
Language Design as a Discrete Discipline
BUREAU OF FRONTIER SETTLEMENT ADMINISTRATION Inkdrift Development Notes — Filed: April 2026 Language Design as a Discrete Discipline On writing a game where the prose is the mechanic When you make a game that is almost entirely text — no combat, no platforming, no puzzle that can be solved without…
Devlog #3 - WWHB Demo
Hello Bureaucrats,Today, I finally pushed the release button on a demo version of WWHB. For a narrative, your choices matter game, finding words to describe what you can expect has been hard. But then, I've spent twenty years in IT, four years as an artisan salami maker. Those created a whole lot o…
via Steam