Lobbies · prototype · v0.1 · made for gamers

Lobby
0 threads · 0 other recent activity
V.E.D.A Dev Update – Key Input Improvements & UI Redesign
Hello Agents!We want to share the updated features that were implemented after the Steam Playtest.1st Update: Key InputsAs many of the Playtesters have pointed out, the key mapping features have been updated.In addition, although experimental, we have added a feature for keyboard-only players (yes,…
Nobody's posted in the V.E.D.A: The Awakening of Souls Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best 'aha' moment you've had exploring?
What secret or hidden area made you go back and rethink how you approach the game? Spoiler-free appreciated.
Which enemy taught you the most?
Not the hardest boss—which enemy's moveset actually changed how you play? What did fighting them teach you?
Weighty combat: love it or hate it?
Does the slow, deliberate pace feel satisfying or frustrating to you? How'd you adjust your playstyle to it?