Lobbies · prototype · v0.1 · made for gamers
Patch 17d4 Changelog
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcat…
Nobody's posted in the Ultrakill Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Weapon ranking: which gun carries you hardest?
What's your go-to weapon when you need to S-rank a level, and why does it click for you over the others?
Platforming vs combat: which frustrates you more?
Are you more likely to restart a level over a tricky jump or a tough enemy encounter? What would fix it?
Hardest difficulty you've actually beaten a level on
What's the highest heat/difficulty you've cleared, and did it change how you approach the game's combat?