Lobbies v1.4.1 · Changelog · Made by a gamer for gamers
Travelling At Night is a dialogue-driven choices-matter CRPG. In the myth-scarred Europe of a very alternate Cold War, a hollow man with a shattering secret forges new goals to fill the emptiness inside. Choose sides; choose motives; choose your History.
The Travelling At Night Lobby
## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"
Until this update, the game had two kinds of skill-modifying itemspermanent items you'd equip that would give you bonusesone-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get…
2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"
2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"- there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you.- related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all)- you can…
2026.8.l.5 - "SEVERE GALLERIES IN SECRET CIRCLES"
- Lots of work on the look and feel of the map! You can't enjoy this properly yet while there's still only one travel destination, but the experience is more elegant when you do (vignette, Spencer bubble, fun-er button, bigger hitboxes for cities, prettier selection marker)- halved the default tool…
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