Lobbies · prototype · v0.1 · made for gamers
The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games 'so much harder to read'
I love a good game about skulking through the shadows, but it isn't an activity I get to do much in virtual worlds anymore. Even within the already sparse genre of stealth games, most modern sneak 'em ups are based around lines of sight rather than levels of light... Read more.
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