Lobbies · prototype · v0.1 · made for gamers
The Sinking City 2 shifts the series to survival horror, and manages to be genuinely unsettling
If you played a Cthulhu lore drinking game during The Sinking City then I pity your liver. It had tentacles, a New England setting, a sanity mechanic, a troubled private detective, an asylum level, analogies for racism incongruously placed next to depictions of actual racism—all these genre clichés…
Nobody's posted in the The Sinking City 2 Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Sanity mechanics: help or annoyance?
Does the sanity system add genuine dread or just get in the way? How do you manage it without going insane yourself?
Best eldritch enemy encounter so far?
Which monster fight actually made you pause the game? What made it stand out—design, behavior, or just pure terror?
Exploring vs. combat: what's your balance?
Are you methodically searching every corner or rushing through to the next objective? How's that working out for survival?