Lobbies · prototype · v0.1 · made for gamers

Released August 31, 1996 · Bethesda Softworks
The Elder Scrolls - Daggerfall is the second fantasy RPG from The Elder Scrolls series. The game is situated in a city of Daggerfall and its surrounding areas. The emperor himself asked you, as your friend, to investigate the death of King Lysandus. The whole story is up to you. There is no straight line which you should follow. you have a number of options for character classes and numerous regions filled with cities, towns, and dungeons. Your journey starts on your way to the Kingdom of Daggerfall. Unfortunately your ship is wrecked in a storm and you end up in a small cave with only your bare life. Your first goal becomes to escape, and so your adventure begins. The game has a numerous options how to solve the crisis and numerous differed endings as well.
IGDB
out of 100
The The Elder Scrolls II: Daggerfall Lobby
The Elder Scrolls 6 in the Summerset Isles would be cool, or so recently unearthed Daggerfall-era dev D&D notes have convinced me
As someone who admittedly struggles to feel at home whenever I try to go back and play the older Elder Scrolls entries, I'm surprised how fun I've found reading through some notes from a D&D game some devs on the series played around the time of Daggerfall's development. Said notes have just been m…
Former Bethesda developer Julian LeFay, known as the 'Father of The Elder Scrolls', has died
Developer Julian LeFay, a key cog in the early days of Bethesda and the development of classic Elder Scrolls RPGs Arena and Daggerfall , has died. His passing was announced by OnceLost Games, the studio he co-founded in 2019, and follows a years-long battle with cancer. LeFay stepped away from his…
via Steam