Lobbies · prototype · v0.1 · made for gamers
Nobody's posted in the The Defiant Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
How should The Defiant balance history with gameplay?
Does staying true to the era limit fun, or does it make the experience more powerful? Where's the line for you?
What historical weapons are you hoping to see?
Any real firearms or equipment from 1937-1945 you're excited to use, or weapons you think would be cool regardless of accuracy?
Puzzle-solving in a war setting—yay or nay?
How should puzzles fit into intense combat moments? Should they slow the pace or enhance immersion in different ways?