Lobbies · prototype · v0.1 · made for gamers
Japanese Announcement
Fresh off our trip to Kyoto, Japan for BitSummit PUNCH where we demoed Tenebris Somnia in Japanese for the first time ever, we are here to tell you that YES - the game will be available in Japanese on Day 1.We (Airdorf, Andres Borghi, Big Dave) had a great time meeting our Japanese players in Kyoto…
Nobody's posted in the Tenebris Somnia Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Do the live-action cutscenes hold up?
Are they genuinely creepy or do they break the retro atmosphere? What's your take on mixing styles?
Hardest puzzle so far?
Which one stumped you the longest? Did you figure it out or need to look it up? What made it click?
Best creature design in the game
Which monster stuck with you most? Talk about the ones that actually got under your skin versus the forgettable ones.