Lobbies · prototype · v0.1 · made for gamers

— · Nekki
Experience Gun Fu like never before with SPINE, an immersive and highly cinematic action game set in a cyberpunk world. Explore the realistic vision of a near-future with a rebellious street artist Redline and her sentient combat implant, Spine, as they challenge a totalitarian AI regime in search of Redline’s captured brother. Participate in epic gunfights against charismatic opponents, while performing spectacular choreography with firearms!
The Spine Lobby
SPINE Q&A: Game Director Answers Your Top Questions
You asked. We answered. Over 500 questions came in during Full Contact Week. Game Director Dmitry Pimenov went through them and answered the most popular ones personally. Here's all of it. When is the release date?Hey Gun Fu gang, Fair question, and I'll be honest about where we are. We announced S…
SPINE Full Contact Week – April 13-19
// EVENT: FULL CONTACT WEEK // STATUS: SCHEDULE UNLOCKED // TIME: APRIL 13 - 19 // CONTENT: 7 DAYS. 7 DROPS. MON, APR 13GAMEPAD GIVEAWAY🔴 LIVE TUE, APR 14GAMEPLAY SHOWCASELOCKED WED, APR 15CLASSIFIEDLOCKED THU, APR 16CUSTOMISATIONLOCKED FRI, APR 17TENSOR CITYLOCKED SAT, APR 18VECTOR × SPINELOCKED…
SPINE Development Blog: Progress Upload 1.4
We're entering the final stage of development. Which means our monthly devblogs are going to get more and more interesting. Here's this month's:1. Freeflow Combat EvolvedSPINE's combat system is becoming more brutal and fast-paced, yet elegant – while maintaining the flow we seek. That's the result…
via Steam