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Five of the Best: Villains
Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many…
Nobody's posted in the Sid Meier's Civilization IV: Colonization Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best way to break free from Europe?
Do you rush independence early or wait for tech/military? What's your strategy and how often does it backfire?
Fur vs. Tobacco: which trade good carries your game?
Which resources do you prioritize early, and have you found any surprising trade routes that won games?
Hardest AI nation to deal with?
Some seem way more aggressive or efficient than others. Who gives you the most trouble and why?