Lobbies · prototype · v0.1 · made for gamers

— · Beast Burst Entertainment
Scars of Honor is a massively multiplayer online role-playing game under development by Beast Burst Entertainment. After choosing one of the 8 races (Human, High Elf, Dwarf, Bearan, Orc, Undead, Infernal Demon, Minotaur) and a class corresponding to the chosen race (Warrior, Paladin, Mage, Priest, Ranger, Druid Witch, Pirate, Assassin, Necromancer), the players will be taken to the world of Aragon where two factions “The Sacred order” and “The Domination” are in a constant battle between each other. The players would be able to do whatever and go wherever they please because of the open-world model. The main goal of the players will be making their way to level 50 doing quest-like content, Dungeons, and Raids along the way. Scars of Honor will be heavily social and almost everything will require a party of more than one person to complete. The Dungeon mechanics will be scaling with the player's level, changing every 10 levels, so this way the players will have to return to previous zones and there won’t be any useless content. Some of the features the game will have are an Active Weather system, Character housing, and personal address, Bounty hunts, Massive-scale wars, Guild wars and questing, and many more. The community of the game is also heavily involved in the making as the slogan of the game says “FROM the Community, FOR the Community!” A true example of an MMORPG project that brings the player’s ideas and dreams to life.
The Scars of Honor Lobby
The Technical Alpha Ended - Here’s What Happened
The Technical Alpha Has Ended - Here’s What HappenedNearly a month has passed since the Technical Alpha for Scars of Honor concluded, and what a journey it was. Tens of thousands of players stepped into Ondal’s Fall to explore Aragon, test combat systems, complete quests, fight in open world PvP, a…
From Glass Cannon to Tank - Exploring the Mage Talent System
During the Mage showcase stream on Twitch, hosted on ArmegonTV, Creative Director, Venelin and Game Designer, Kaloyan (Koko), walked through the class’s evolving talent system and demonstrated how different builds and mechanics are beginning to take shape in-game.Rather than presenting a finished v…
Scars of Honor Playtest - What we learned together.
First of all, thank you. To everyone who joined, tried, and keeps on trying to get in, or follows along, we are inspired by your passion.The response has been far beyond what we expected.Over 210K players have requested access so far. While we’re grateful, our capacity is limited, and we’re working…
via Steam