Lobbies · prototype · v0.1 · made for gamers
Territory Capture!
One of the central mechanics in Savior is territory capture. Unlike traditional Metroidvanias, we're aiming for a more persistent world impact where battles have lasting effects rather than enemies respawning in the same spot. It's meant to add a strategic layer where your actions directly shape th…
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Combat vs Parkour: Which gets you hyped?
Do you find yourself seeking out fights or just flowing through levels? What does the game do best?
World-changing moments that actually stuck with you
What's one change you made to the world that felt genuinely meaningful? Any that surprised you?
Best secret spot you've found so far?
Share a hidden area or shortcut that blew your mind. Where should players definitely explore?