Lobbies · prototype · v0.1 · made for gamers
Closed Pre-Alpha Playtest Wrap-Up
The dust has settled on our very first Closed Pre-Alpha Playtest, and we want to send a massive thank you to everyone who signed up, shared their feedback, and showed interest in jumping into the world of RUINER 2 so early in the journey, we read every single comment. If you didn’t get an invite th…
Nobody's posted in the Ruiner 2 Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Shell synergies you've discovered
What's the most broken character combo you've found? Does it trivialize certain fights or just feel satisfying to pull off?
Solo vs co-op difficulty spike
Does the game feel noticeably harder running solo compared to co-op? Are you adjusting your Shell picks based on player count?
Best build for each Shell
What's your go-to loadout for each character? Do you stick with one or swap your gear depending on the mission?