Lobbies v1.5.4 · Changelog · Made by a gamer for gamers

Enter a novel digital universe with infinite possibilities. Whether you resonate with people around the world in a casual conversation, playing games and socializing or you riff off each other when creating anything from art to programming complex games, you'll find your place here.
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The Resonite Lobby
2026.9.18.82 - Fixed crash when switching controllers & hand tracking
Hello everyone! I got one extra update for you before I'm off! One of the issues that has been plaguing us for a while has been the crash when switching hand tracking and controllers with Quest. Since this is bug inside of Unity's own native code, this has been difficult for us to fix. However @haz…
2026.9.16.1154 - FFT rolling window, Toki Pona locale, fixes
Hello everyone! I'll be away travelling soon, so there won't likely be any builds for a bit, but I got a few goodies for you before! FFT now has rolling analysis mode! This lets you use large window sizes for more detail, while keeping low latency - in fact, there's now also 16K window size mode! A…
2026.9.14.1239 - FABRIK bone stiffness, more holiday nodes, fixes & tweaks
Hello everyone! I've got another tidbit of StrikePose for you, our new in-house IK - FABRIK chain now supports bone stiffness! This is a new mechanism that allows to prevent weird kinks and bends when solving bones, making them look much nicer. This was implemented to make spine behave well for the…
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