Lobbies · prototype · v0.1 · made for gamers
How comedy, cartoons, and a connection to nature set Ubisoft Montpellier apart
There’s little to recommend the game that built Ubisoft Montpellier today. Rayman was a brutal hangover from the SNES and Mega Drive era of 2D platformers, a cruel cavalcade of spike pits and memory-test bosses. Its protagonist was a bequiffed berk with no limbs and even less charisma; his w…
Nobody's posted in the Rayman Origins Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best level design moment that surprised you?
Which world or section had a layout or gimmick that totally changed how you played? What made it stick with you?
Teensies vs Electoons: which collectibles felt better?
Did hunting for all the Teensies feel more rewarding than chasing Electoons, or did one type get tedious for you?
Co-op chaos: funniest thing that happened with a buddy?
Playing with someone else? Share your best moment—whether it was accidentally knocking them into a pit or nailing a perfect sync.