Lobbies · prototype · v0.1 · made for gamers
Fantasy heist sim Project Shadowglass is even more inspired by Thief than I had realised, as a new trailer shows off water arrows, blackjack knockouts, and authentically sloppy swordfighting
I was already aware that Project Shadowglass was at least partly inspired by Looking Glass' stealth masterpiece Thief: The Dark Project . Fellow sneaky bastard Ted Litchfield picked some promising nuggets out of Shadowglass' purse in January, such as open-ended levels featuring guards and traps and…
Nobody's posted in the Project Shadowglass Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best way to handle guards you can't avoid?
Do you go loud, find another route, or try to talk your way through? What's your go-to when sneaking fails?
Have your consequences caught you off guard?
Share a time when a seemingly small action came back to haunt you later in the game.
Pixel art moments that actually scared you
Which scenes or locations hit hardest visually? The aesthetic does something different here.