Lobbies · prototype · v0.1 · made for gamers
NPC Pathfinding
As we all know, devs love commenting code. It’s why most programmers get into the industry in the first place. Our work would be a lot easier if it weren’t for the pesky code that often sits between these beautiful pearls of wisdom. Here are some of the completely real, super useful and informative…
Nobody's posted in the Postal 2 Redux Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Redux vs Original: What Actually Changed?
Beyond the engine swap, what gameplay or mission differences surprised you most? Any cuts that hurt, or new stuff that landed?
Best New Weapon So Far?
What's the standout addition to the arsenal? Does anything feel overpowered or just perfectly satisfying to use?
Does Redux Fix the Jank or Add to the Charm?
The original's jankiness was part of its appeal. How does the modernization affect the vibe—better or something lost?