Lobbies · prototype · v0.1 · made for gamers

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Target Practice
Hello, Chiefs! Today we’re revealing a glimpse of one of the systems we’ve been working on recently - a module that, in the future, will help players deal more effectively with armed criminals. It’s still early in development, but we’ve reached a stage where we can finally share a first look. {STEA…
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Station layout: What's your setup?
How do you organize your station? Does layout actually affect how fast cases get solved, or is it just for looks?
Toughest case you've solved so far?
What case gave you the most trouble to crack? Did you have to restart or figure out a clever approach?
Budget priorities: Where do you spend first?
When you get limited funds early on, do you upgrade equipment, hire staff, or expand the building? What pays off?