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Devlog #10: Dungeons
While most of your adventures will take place on the overworld of the Stormtossed Isle, there’s a special kind of content for your mercenary company to face: Dungeons! In this devlog, we’ll give you a preview of what to expect when delving into these dungeons, and how it differs from exploring the…
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Best way to keep your crew from starving?
Do you prioritize hunting/foraging runs, or does trading stolen goods actually pay better? What's your supply chain strategy?
Which merc archetype carries a weak team?
Some characters feel essential to winning fights. Who's the one type you always recruit first, and why does your comp fall apart without them?
Procedural map layouts—love or hate?
Does randomization keep campaigns fresh for you, or do you find yourself dealing with the same rough terrain problems every run?