Lobbies · prototype · v0.1 · made for gamers

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A top-down zombie extraction survival game where you and your dog scavenge resources from deadly infected zones. Rescue survivors, and return to a hidden bunker to upgrade your gear, grow your crew, and prepare your escape before the largest horde ever witnessed floods the region, the Pale Tide.
The Pale Tide Lobby
Devlog #3 - Outside the Bunker: Survivors, Infected, and Tough Calls
In today’s devlog, we head outside the bunker and into the world of Pale Tide.You may leave with a simple goal: gather wood, find food, bring back medicine, or recover equipment. For a while, that plan might hold. Then night falls, a car alarm goes off, an infected notices you, or you spot someone…
Devlog #2: The Loot, Inventory and Choices
Hi everyone,Welcome back to our Pale Tide devlog series.In our first devlog, we talked about leaving the bunker and how every expedition begins with preparation. This time, we want to look at what happens once you start filling your backpack.Before diving into today’s topic, we want to take a momen…
Pale Tide Devlog #1: Leaving the Bunker
Hi everyone,We’re starting a series of devlogs to take a closer look at Pale Tide’s core gameplay loop and the systems behind it.For this first article, we wanted to focus on a simple but important moment: leaving the bunker.In Pale Tide, every expedition begins with preparation. Before stepping ou…
via Steam