Lobbies v1.5.1 · Changelog · Made by a gamer for gamers

Outpour is a puzzle game where you redirect flowing water across dreamy cathedral rooftops. Manipulate your surroundings to guide a dynamic water system, traverse high places, and restore harmony to sacred structures.
The Outpour Lobby
Demo - Fixed 1st Time Hitches + Small Visual Improvement
Lag spikes that occur when water is spawning have been addressed! Water shader variants are now preloaded at game launch, as to not interrupt gameplay.Whew! This one was a little tricky to reproduce since in theory, any given lag spike that was formerly caused by shader variant compilation for this…
Demo - 5x Faster Load Times for Levels
Settings on Unity addressables groups were misconfigured for levels, resulting in inefficient loading to levels from the hub.Now, the game's level data files are structured more effectively, leading to over a 5x speedup in load times! You can see in the below example that the load duration (excludi…
Demo Performance Optimization - Stutters Improved
Back to stable memory usageA change before the demo release involving moving the main light source in levels was unexpectedly incurring memory allocations and therefore garbage churn.Now that this has been addressed, the result should be be consistent memory usage over time, meaning any stutters as…
via Steam