Lobbies · prototype · v0.1 · made for gamers
OpenTTD 15.3 released
It's April, time for a new OpenTTD version?Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes.Fixes include:Don't desync multiplayer clients when a train crashesWhen a helicopter runs out of fu…
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Rail vs Road: Where do you draw the line?
At what point do you switch from building roads to railways? Share your decision-making process and the mistakes you've made.
Best money-maker you've found?
What cargo route or production chain consistently prints money in your games? Coal trains, oil, livestock—what works for you?
Map generation: what makes you restart?
Do you restart if the map layout is bad, or do you enjoy working with difficult terrain? What's your threshold?