Lobbies · prototype · v0.1 · made for gamers
SOMA studio says its next game is not 'stressful or scary' in the traditional sense, but it'll still mess you up real good: 'The goal is to evoke this deep existential terror that stays long after you finish playing'
One of the reveals I was most jazzed for at The Game Awards 2025 was Ontos , the new thing from Frictional Games. I'm a fan of the studio's work in general, and I loved the way SOMA took the aging Amnesia formula and somehow made it better (and so much worse) by dialing back the in-the-moment horro…
Nobody's posted in the Ontos Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
What was your biggest 'wait, what?' moment?
That plot twist or environmental detail that made you stop and rethink everything. No spoilers—just the feeling.
Puzzle difficulty: did it match the story?
Some say the puzzles felt disconnected from the narrative. Others loved the challenge. Where do you land?
How'd you interpret the ending?
The game leaves room for debate. What's your take on what actually happened on Samsara?