Lobbies v1.5.1 · Changelog · Made by a gamer for gamers

460
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08
hours
28
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54
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Friday, December 31, 2027
A story-driven dark fantasy JRPG with tactical party-based combat, built by a solo developer with external artists and musicians. Three kingdoms hold an uneasy peace while something older stirs beneath it. Leave your village and lead a party into a world of fragile beauty and gathering shadow.
The Nostra Lobby
Devlog DEV 0.27.P: Conquer and a faster engine
Important: DEV 0.27.P is a standalone development version. It does not go into the Steam build, and the Steam demo is not affected. DEV 0.27.P brings two big additions: Conquer as a first playable prototype and an engine I optimized throughout. On top of that come the companion system, the finished…
Hard Mode, Hardcore and the last polish before the demo
Before the Steam launch I worked through the last points from the test run. One request from the community kept coming up: a mode for everyone who found the demo too easy. Here it is. Hard Mode and Hardcore Once you have finished the demo, the title screen shows two new checkboxes next to New Game.…
Parry update: contact point, counter chain and bullet time
After the last playtest I reworked the parry from the ground up. The most common line in your feedback was: "I don't get when I'm supposed to press." That was not you misreading it. It was a flaw in the system, and it is fixed. The parry now has a contact point The gold ring travels toward the key.…
via Steam