Lobbies · prototype · v0.1 · made for gamers
Combat Demo Patch 0.239.1
0.239.0- Updates to Crypt art- Fixed bug where a compare item button could be incorrectly shown0.238.0- Shambler swim animation updated- Snake swim animation updated- Wolf swim animation updated- Stools and firepits can no longer be walked over in combat (this fixes some ai logic bugs)0.237.0- Ceme…
Nobody's posted in the Never's End Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Possession strategy: who's your go-to host?
Do you prefer possessing tanky units or glass cannons? What role do you usually grab and why does it work for your playstyle?
Nature abilities that actually broke your runs
Which environmental power felt too strong or changed how you approach battles? Ever chain them in a way that felt unfair?
Toughest decision: save the town or use them?
How do you balance keeping NPCs alive versus needing them as possessed units? Does it affect your strategy or roleplay?