Lobbies · prototype · v0.1 · made for gamers

— · Sutemi Productions
'My Work Is Not Yet Done' is a pilgrimage simulator following the final days of the inquisitor Avery, the last remaining survivor of the Empire’s doomed excursionary efforts into the remote and unaccountable Reach. Tasked with tracking down the source of an inscrutable signal, she must navigate, survey and survive an eerie, ever-shifting landscape reclaimed by nature — and perhaps something stranger. 'My Work Is Not Yet Done' seeks to provide a unique and innovative take on the survival genre aimed at accurately reproducing the physical and psychological experience of being alone and lost in the wilderness, resituating the player’s role within nature as an interloper rather than conquistador. The game is set in an expansive open world environment that eschews the genre tropes of cold weather survival for a dense, oppressively rainy and humid forest, seamlessly blending procedural generation with a variety of handcrafted locations to ensure a sense of constant disorientation even across repeat playthroughs.
The My Work Is Not Yet Done Lobby
Check out this extremely thoughtful indie horror game simulation of shitting
Spencer Yan's My Work Is Not Yet Done is a narrative-driven investigative horror game that combines elements of the survival and simulation genres with a plot exploring "the imbrication and dissolution of human identities/meanings within uncanny wilderness", to quote the project's Github page. It f…
Your work is not yet done until you've watched this trailer for narrative horror game My Work Is Not Yet Done
Raw Fury have announced they’re publishing the narrative-horror game, My Work Is Not Yet Done from indie developer Sutemi Production. In their announcement tweet, Raw Fury describe the game as “nothing you’ve ever experienced before,” which in my books is more than enough invitation to…
via Steam