Lobbies · prototype · v0.1 · made for gamers
[Dev Diary #33] Gabi’s Motion Matching Part 2 – Perfecting Stealth Movement
In this week’s Dev Diary #33, we present the second part of Gabi’s Motion Matching development. 🎬 With Velocity Direction-based walking and turning, along with the core of stealth gameplay – Look-at Direction Crouch Walking – implemented in various steps, we are perfecting smooth and tense stealth…
Nobody's posted in the Mudang: Two Hearts Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Stealth vs. Guns: What's Your Style?
Do you ghost through missions or go loud? Which approach feels more rewarding, and are there encounters where one clearly works better?
How Does the Story Land for You?
Without spoiling it—does the narrative hit different knowing it's set on a real peninsula with actual tensions? Does it add weight or feel heavy-handed?
Best Tactical Moment You've Pulled Off
Share a clutch play where your stealth plan went sideways and you improvised your way out. What happened and how'd you recover?