Lobbies · prototype · v0.1 · made for gamers

Releases December 31, 2026 · Team Metacarpo
128
days
15
hours
49
min
35
sec
Thursday, December 31, 2026
Monster Alchemy is a Monster Collector RPG where instead of catching monsters, you create them using alchemy. Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.
The Monster Alchemy Lobby
ONE MONTH TO GO!
After a lot of work, testing, changes, broken things, fixed things, and probably a few more broken things before launch, we’re almost there. We’re really excited to finally get the game into your hands and see what you think. There’s still plenty we want to show you before release, so join us on Di…
We officially hit 10k wishlists!!!
We officially hit 10k wishlists!!! 🦖To celebrate, we wanted to show you how far Monster Alchemy has come. Here is a little look at how much the game has evolved from its chaotic early prototype days to what it is today. Thank you all so much for believing in this project and being on this journey…
Devlog #3 - Passives, Mutations & a New Way to Fuse
Hey everyone! Umbra here, back with another update on Monster Alchemy's development.This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:Monster PassivesEvery monster you craft now comes with a p…
via Steam