Lobbies · prototype · v0.1 · made for gamers

Releases December 31, 2026 · Team Metacarpo
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Thursday, December 31, 2026
Monster Alchemy is a Monster Collector RPG where instead of catching monsters, you create them using alchemy. Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.
The Monster Alchemy Lobby
Devlog #3 - Passives, Mutations & a New Way to Fuse
Hey everyone! Umbra here, back with another update on Monster Alchemy's development.This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:Monster PassivesEvery monster you craft now comes with a p…
Devlog #2 - May
Hey everyone, Umbra here again with our second devlog! We've got a full video breakdown linked below if you want to see it all in action. After one month of grinding with your demo feedback front and center, we've poured our efforts into three major areas to make Monster Alchemy feel tighter, more…
Devlog #1 - April
Hey! :) I'm Umbra, a member of Team Metacarpo.We've been working on Monster Alchemy for over a year now, and a few weeks ago we took the step that scared us the most: releasing the open demo. Today I want to share how it went, what you told us, and where we're headed from here.But first, for those…
via Steam