Lobbies · prototype · v0.1 · made for gamers

Released September 1, 2015 · Kojima Productions
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
Steam · 107K reviews · 92% positive
IGDB · out of 100
The Metal Gear Solid V: The Phantom Pain Lobby
Finally, you can play Metal Gear Solid 5: Ground Zeroes inside Metal Gear Solid 5: The Phantom Pain thanks to this mod
Metal Gear Solid 5 famously released in two highly disproportionate parts, with its short (but highly replayable) prologue Ground Zeroes releasing roughly a year before the full-fat Phantom Pain ... Read more.
On another timeline, we could have had a Metal Gear Solid first-person shooter made with Vince Zampella
t today's DICE Summit, a gathering of industry veterans paid tribute to Call of Duty and Titanfall co-creator Vince Zampella, who died in December. Joining the likes of Todd Howard, Randy Pitchford and Ted Price was Hideo Kojima, who, according to Gamefile , sought advice from Zampella when foundin…
This wild mod for Metal Gear Solid 5 massively expands its Subsistence system and makes enemies learn new tactics within missions rather than across them
Metal Gear Solid 5 isn't exactly short of options for approaching its open-ended stealth scenarios. But encouraging players to use every tool at their disposal can be difficult once they've found a loadout that they like. Its Subsistence rule was one of Kojima's solutions to this, allowing players…
via Steam