Lobbies · prototype · v0.1 · made for gamers

Released March 18, 2014 · Kojima Productions
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
IGDB
out of 100
The Metal Gear Solid V: Ground Zeroes Lobby
Before the Metal Gear Solid Snake Eater remake, the complete MGS5 is going cheap
If you're looking for something to keep you occupied ahead of the Snake Eater remake, dive into Hideo Kojima's Metal Gear Solid 5 Definitive Experience , a masterful take on the tactical espionage action genre. Set in two parts, Ground Zero acts as the amuse-bouche, a Pesto Scallop if you will, a t…
Konami has reportedly greenlit a MGS3 remake
A remake of Metal Gear Solid 3 is reportedly in the works, with Konami handing development to Virtuos Studios. That's according to a VGC report that also lists a number of other upcoming, unannounced Konami projects, such as remasters of other Metal Gear Solid titles, and a new Castlevania "reimagi…
Metal Gear Solid 1 and 2, Silent Hill 4 and other classic Konami games on GOG get support for modern controllers
A handful of Konami games on GOG have received a controller support update. Five games received support for modern controllers yesterday, courtesy of GOG's own tech team: The update means these games now have full support for modern controllers, such as the PlayStation 5's DualSense controller, the…
via Steam