Lobbies · prototype · v0.1 · made for gamers
Cinematic puzzle-platforming adventure LIFTED gets a new trailer and demo
From the mind of former Disney Imagineer Jeffrey Ashbrook and his company Adventure Works, LIFTED looks gorgeous and a lot of fun in the new footage and demo. Read the full article here: https://www.gamingonlinux.com/2025/10/cinematic-puzzle-platforming-adventure-lifted-gets-a-new-trailer-and-demo/
Nobody's posted in the Lifted Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Which era's puzzles stumped you the most?
Some time periods feel way trickier than others. Which stop made you actually sit back and think, and what was your breakthrough moment?
Does the rival tomb-raider ever actually threaten you?
How much pressure does having someone chasing you add to the experience? Does it change how you approach the puzzles?
Best use of the 2.5D perspective so far?
Any moments where the depth layers really clicked and made you see a puzzle solution you'd completely missed before?